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UE5与Blender完整西部游戏环境制作工作流程教程 中文字幕 Full Environment Creation In Ue5 & Blender – In-Depth Course

UE5与Blender完整西部游戏环境制作工作流程教程 中文字幕 Full Environment Creation In Ue5 & Blender – In-Depth Course

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本教程是关于UE5与Blender完整西部游戏环境制作工作流程教程 中文字幕 Full Environment Creation In Ue5 & Blender – In-Depth Course,时长:30小时49分,大小:28 GB,MP4高清视频格式,附源文件,教程使用软件:Unreal Engine 5,Blender,Substance,Marmoset Toolbag 4,共80个章节,作者:FastTrack Tutorials,语言:中英双语字幕。

你将会学到的:
使用模块化工作流程
创建程序性材质
创建独特的纹理和面罩
UE5中的关卡艺术和构图
UE5中的高级着色器创建
使用UE5中的新建模工具
使用光照环境
创建角色动画

要求:
你需要对Blender3d和虚幻引擎有基本的了解才能学习这个课程。

说明:
学习专业的环境艺术家在为游戏创造环境时如何工作。你将学习到模块化建模、程序化贴图、独特的贴图、关卡艺术与构图、着色器创作、照明、角色动画等技术。

所有的建模将在Blender3d中完成,然而,所使用的技术是通用的,可以复制到任何其他3D建模包中。材质将使用Substance Designer创建,并在marmoset toolbag 4中进行预览。环境将在全新的虚幻引擎5中建立,照明将使用新的Lumen系统。我们还将使用虚幻中的新的建模工具。除此以外,我们还将使用Substance Painter来创建独特的纹理并生成遮罩。

在本课程中,您将学到您需要知道的一切,以创建您在图片和预告片中看到的最终结果。除此之外,同样的技术也可以应用于几乎任何类型的环境。

本课程包含超过31个小时的内容–你可以跟随每一个步骤–本课程确实包含了一些小的时间差,这只是为了加快非常重复的任务,其余的都是实时完成的。然而,我们也包括了实时的时间推移的镜头。

我们将先看一下我们的参考资料,然后我们直接进入,创建一个我们的关卡的封锁,并在UE5中设置它。然后我们将首先创建我们所有的程序性材质,我们将把我们的封锁模型变成最终模型,并立即对其进行UV解包/贴图。

一旦完成,我们将把所有的作品导出到虚幻引擎5,并设置我们的关卡。
我们将创建高级着色器,使我们能够控制从顶点绘画到泥土遮罩再到视差的一切,除此之外,我们还将创建一个基本的景观材质。
我们将使用UE5中的新建模工具来加快我们的工作流程,并尽量减少我们需要制作的模块。

最后,我们将使用新的Lumen系统进行场景照明,并在Davinci Resolve中进行调色。

然后,为了让我们的场景更加生动,我将向你展示如何使用Mixamo快速生成角色动画,我甚至会向你展示如何在blender中手动为一匹马制作动画。

技能水平:
这个游戏艺术教程非常适合那些对Blender、Substance Designer/Painter和虚幻引擎等3D建模工具有一定了解的学生–本教程中的所有内容都将得到详细的解释。但是,如果你以前从未接触过任何建模或贴图工具,我们建议你先看一下这些程序的介绍教程(你可以在YouTube上找到许多免费的教程,或者在这个网站上付费)。

使用的工具:
Blender3D
Substance 3D Designer 和 Substance 3D Painter
Unreal Engine 5
Marmoset Toolbag 4
Davinci Resolve
Mixamo

您的指导老师:
Emiel Sleegers是一名高级环境艺术家,目前在AAA游戏行业工作。他曾在育碧的The Division 2 + DLC、Playground Games的Forza Horizon 3等游戏中工作,并作为自由职业者在多个项目中担任环境艺术家和材质艺术家。

章节分类:
一共有80个视频,分成容易消化的章节。
所有的视频都会有合理的命名和编号,以便于准确地找到你想关注的视频。

此课程面向哪些人:
中级艺术家

Full Environment Creation In Ue5 & Blender – In-Depth Course

Full Environment Creation in UE5 & Blender – In-Depth Course
Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations and so much more.

BLENDER, SUBSTANCE, AND UNREAL ENGINE 5

All the modeling will be done in Blender3d, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in marmoset toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and the lighting will use the new Lumen system. We will also use the new modeling tools within Unreal. Next to this, we will also use Substance Painter to create unique textures and generate masks.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

31+ HOURS!

This course contains over 31+ hours of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, we have also included the time lapsed footage in real-time.

We will start by going over our reference, and then we dive right in and create a blockout of our level and set it up in UE5. Then we will first create all of our procedural materials, and we will turn our blockout models into final models and also UV unwrap/texture them right away.

Once that is done, we will export all the artwork to Unreal Engine 5 and set up our level.
We will create advanced shaders to give us control over everything from vertex painting to dirt masks to parallax and next to this we will also create a basic landscape material.
We will be using the new modeling tools within UE5 to speed up our workflow and minimize the modular pieces we need to make.

Finally, we will do our scene lighting using the new Lumen system and we will do the color grading in Davinci Resolve.

Then to bring our scene to life I will show you how you can quickly generate character animations using Mixamo and I will even show you how to manually animate a horse in blender.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Blender, Substance Designer/Painter, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Blender3D
Substance 3D Designer and Substance 3D Painter
Unreal Engine 5
Marmoset Toolbag 4
Davinci Resolve
Mixamo
YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 80 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto generated and might not always be 100% accurate.

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