本教程是关于Unreal Engine最后生还者游戏树叶资产完整制作流程教程 INTRODUCTION TO CREATING GAME-READY FOLIAGE,时长:3小时07分,大小:2.8 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,Substance Designer,Substance Painter,ZBrush,Maya,共6个章节,作者:Peyton Varney,语言:英语。
在这个由《最后生还者》第二部的环境纹理艺术家佩顿-瓦尼(Peyton Varney)讲授的3个小时的课程中,制作游戏用的树叶被简化。这个初学者级别的教程讲述了资产创建的完整过程,从参考资料到最终实现到虚幻引擎中。
涵盖了叶子创作的整个过程,从基于收集到的参考资料的最初块状图开始,然后进入使用行业标准工具Maya和ZBrush进行建模和雕刻的过程,以使植物的外观更加丰满。纹理创建部分深入研究了Substance Painter和Substance Designer,教你如何用优秀的纹理使你的游戏资产变得生动。
有了所创建的资产,Peyton揭示了如何在虚幻引擎中实施您的模型和纹理,并建立一个看起来有机和可信的场景。通过完成这个讲习班,您将对如何在不牺牲质量或视觉保真度的情况下手工为场景创建适合游戏的树叶有一个很好的理解。这些技术可以用来设置从简单的场景到茂密的森林的一切。
虽然本讲座针对的是游戏资产创建的初学者,但建议具备Maya、ZBrush和Substance Painter的基本知识。请跟随我们的Maya介绍、ZBrush介绍和Substance Painter介绍,以建立您在这些行业标准工具方面的基础。
虚幻引擎关卡模板,包括Peyton在开始添加植被之前的初始布局、雕刻和着色器,将作为项目文件附在本讲座中供订阅者下载。
佩顿-瓦尼是一名来自南阿拉巴马州的环境纹理艺术家,目前在圣莫尼卡的AAA游戏工作室顽皮狗工作。他为索尼互动娱乐公司为PlayStation发行的《最后生还者》第二部做出了贡献,在此之前,他在洛杉矶的Insomniac游戏公司实习时,为PS4的《神奇蜘蛛侠》工作。佩顿喜欢与他人分享他的知识,帮助游戏艺术家了解创造专业质量作品的基本知识。
INTRODUCTION TO CREATING GAME-READY FOLIAGE
DESCRIPTION
Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine.
The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.
With the assets created, Peyton reveals how to implement both your models and textures into the Unreal engine and set up a scene that looks organic and believable. By completing the workshop, you’ll have a strong understanding of how to create game-ready foliage for scenes by hand, without sacrificing quality or visual fidelity. The techniques can be used to set up everything from a simple scene to a dense forest.
While this workshop is targeted at beginners to game-asset creation, basic knowledge of Maya, ZBrush, and Substance Painter is recommended. Follow our Introduction to Maya, Introduction to ZBrush, and Introduction to Substance Painter to build your foundations in these industry-standard tools.
The Unreal Engine level template, including Peyton’s initial layout, sculpts, and shaders before he begins adding the vegetation, is included for subscribers to download as a project file with this workshop.
Duration: 187 Minutes
Format: HD 1920×108
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