本教程是关于Substance程序化高级雕刻材质终极训练大师级教程 Ultimate Environmental Texture Creation Course,时长:14小时30分,大小:15 GB,MP4高清视频格式,教程使用软件:Substance Designer/Painter,Zbrush,Marmoset Toolbag 4等,附源文件,作者:Emiel Sleegers,共7个章节,语言:英语。
在本课程中,你可以学到为游戏和电影创建可粘贴材质所需的每一种技术,你将学习如何创建从程序化材质到雕刻材质到摄影测量材质的所有内容。我们将讨论如何使用Substance Designer创建初级和高级程序性材料。讨论如何使用Zbrush和Substance Designer雕刻材料,我们将讨论如何扫描摄影测量材料并使用Reality Capture将其转换为3D。
本课程包含超过14.5小时的内容。所有的视频都被划分为–每个材料和正确的命名。我们将从使用Substance Designer创建一个基本的瓷砖材料开始,这是一个适合初学者的材料。一旦完成,我们将继续创建一个高级的柏油路面材料,也是使用100%的物质设计器。然后,我们将讨论如何使用Zbrush中的雕刻和Substance Designer中的纹理相结合来创建一个材料。最后,我将向你展示如何使用摄影测量法捕获材料,并将其转换为完美的可平铺的2D材料。所有的烘烤和最终的渲染都将使用Marmoset Toolbag 4完成。
本课程包括适合各种技能水平的内容,从初级到高级。我建议你了解我们所使用的程序的基本原理(意思是知道这个程序是什么以及如何浏览),但是超过这个程度,你应该能够跟上每一个材料。
使用的工具:
Substance Designer
Substance Painter
Zbrush
Reality Capture
Marmoset Toolbag 4
Emiel Sleegers是一名高级环境和材料艺术家,目前在AAA游戏行业工作。他曾在育碧的《组织2+DLC》、Playground Games的《地平线3》等游戏中工作,并作为自由职业者在多个项目中担任环境艺术家和材质艺术家。
章节列表:
1 – 如何创建一个基本的物质设计器材料,本章包括5个视频文件,运行时间为1小时40分钟。
2–如何创建高级物质设计器材料,本章包括15个视频文件,运行时间为4小时50分钟。
3 – 如何创建雕刻材料,这一章包括16个视频文件,运行时间为4小时50分钟。
4 – 如何创建摄影测量材料,本章包括8个视频文件,运行时间为2小时。
5 – 奖励章节(抛光材料和创建虚幻场景),本章包括2个视频文件,运行时间为1小时。
Ultimate Environmental Texture Creation Course
SUBSTANCE DESIGNER, ZBRUSH, REALITY CAPTURE
In this course, we will go over how to create both beginner and advanced procedural materials using Substance Designer.
We will go over how to sculpt materials using Zbrush and Substance Designer, And we will go over how to scan photogrammetry materials and convert them into 3d using Reality Capture.
14.5 HOURS!
This course contains over 14.5 hours of content. all the videos are divided up – per material and correctly named. We will start by creating a basic tiles material using Substance Designer, this is a perfect material for beginners. Once that is done we will move on to creating an advanced tarmac material also using 100% substance designer. We will then go over how to create a material that using a combination of sculpting in Zbrush and Texturing in Substance Designer. Finally, I will show you how to capture materials using photogrammetry and convert them into a perfect tileable 2d material. All the baking and final renders will be done using Marmoset Toolbag 4
SKILL LEVEL
This course includes content for every skill level, From beginner to advanced. I do recommend that you know the bare bones of the programs we use (meaning knowing what the program is and how to navigate) but beyond that point, you should be able to follow along with every material.
TOOLS USED
Substance Designer
Substance Painter
Zbrush
Reality Capture
Marmoset Toolbag 4
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment and material artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER LIST
The chapters are divided up into 5 folders
Folder 1 – How to create a basic substance designer material, This chapter includes 5 video files with a run-time of 1h40m
Folder 2 – How to create an advanced substance designer material, This chapter includes 15 video files with a run-time of 4h50m
Folder 3 – How to create a sculpted material, This chapter includes 16 video files with a run-time of 4h50m
Folder 4 – How to create photogrammetry materials, This chapter includes 8 video files with a run-time of 2h
Folder 5 – Bonus Chapters (polishing materials and creating unreal scene), This chapter includes 2 video files with a run-time of 1h
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