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Substance Designer中世纪城市地形和树木制作工作流程教程 Building a Medieval City

Substance Designer中世纪城市地形和树木制作工作流程教程 Building a Medieval City

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本教程是关于Substance Designer中世纪城市地形和树木制作工作流程教程 Building a Medieval City,时长:13小时30分,大小:7.8 GB,MP4高清视频格式,教程使用软件:Substance Designer,附源文件,作者:Jan Trubac,共7个章节,语言:英语。

介绍一下Jan Trubac,他是一位令人难以置信的艺术家,因其令人震惊的大都市项目赢得Adobe/Allegorithmic的Substance Insanity奖而闻名。他现在与Levelup Digital合作,为您带来一个真正鼓舞人心的教程,介绍如何只用Substance Designer来创建一个中世纪的城市。

他从现实生活中的谷歌地图数据中获得灵感,以令人印象深刻的细节,以及对Substance Designer节点的巧妙使用,展示了如何复制卫星数据。利用他从以前的大都市项目中获得的经验,Jan分享了处理这种类型的项目时的最佳做法和常见的陷阱。

在本教程中,Jan分享了他创建地形和森林的工作流程。对于城市,他深入研究了如何使用带有基本逻辑的函数来创建墙和塔的生成器。你将学习如何建造各种物体,如树木、灌木、岩石,以及如何接近更复杂的结构,如塔和大教堂。你还将学习如何在不损害输出的视觉质量的情况下保持你的图形优化。本教程为任何希望在Substance Designer中推动其创造力的人提供了大量的课程。
无论你是Substance Designer的新手,还是经验丰富的用户,本教程中的课程将使你对SD的核心原则有一个很好的理解,并使你具备处理这种大型地形/城市项目的技能和知识。

章节:
创建基础森林
墙和塔
建造城墙和外部地形
内部城市
森林功能
修饰
使用的软件

Building a Medieval City

Introducing Jan Trubac, an incredible artist, famous for winning Adobe/Allegorithmic’s Substance Insanity Award with his mind blowing Metropolitan City project. He has now teamed up with Levelup Digital to bring you a truly inspirational tutorial on how to create a Medieval City using nothing but Substance Designer.

With inspiration from real-life Google Maps data, he accurately and with impressive detail – as well as ingenious use of Substance Designer nodes, demonstrates how to replicate satellite data. Using the lessons he’s learned from his previous Metropolitan City project, Jan shares best practices and common pitfalls when tackling this type of project.

In this tutorial, Jan shares his workflow for creating terrains and forests. For the city, he dives into how to use functions with basic logic to create wall and tower generators. You’ll learn how to build various objects like trees, bushes, rocks, as well as how to approach more complex structures like towers and a cathedral. You will also learn how to keep your graphs optimized without hurting the visual quality of the output. This tutorial is packed with lessons for anyone looking to push their creativity within Substance Designer.

Whether you are new to Substance Designer, or a seasoned user, the lessons from this tutorial will give you a great understanding of the core principles of SD, as well as equipping you with skills and knowledge to tackle large scale terrain/city projects like this.

About the Instructor

Jan Trubač is a VFX artist from the Czech Republic. Most famous for winning the Substance Insanity award 2019 with his incredible City project.

Jan specializes in texture and material creation, and has a background in Computer Graphics and Image processing. He has a passion for real-time graphics/VR, procedural tools and non-destructive workflows. Check out his ArtStation for more inspirational pieces (https://www.artstation.com/jantru).

Contents

– More than 10 hours of training

– 1080 Resolution

Chapters

Creating the Base Forest

Walls and Towers

Building walls and Outer terrain

Inner City

Forest Features

Finishing Touches

Software Used

– Substance Designer

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

*Digital products are non-refundable

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