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Substance Painter与VRay纹理与渲染技术训练教程 Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

Substance Painter与VRay纹理与渲染技术训练教程 Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

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本视频教程是由Pluralsight机构出品的Substance Painter与VRay纹理与渲染技术训练教程 Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max,时长:3小时40分,大小:10 GB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Painter, V-Ray, and 3DS Max,作者:Kyle Jones,共6个章节,语言:英语。

Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。Allegorithmic Substance Painter是一个全新3D纹理绘画程序与以前从未见过的功能和改善工作流程,使纹理创建 3D 资产比以往更容易。它被公认的最崭新和简便易用的 3D 画家在那里。

What you’ll learn
Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating.

In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter is used in architectural renderings to create custom textures.

First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene.
Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material.
Last, you will render the scene to produce realistic results.

By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray.

Software required: Substance Painter, V-Ray, and 3ds Max.

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